Ghostwalk is protected by the magics of its occupants and the diligent force of Wardens.
Ghostwalk is governed by a shaman. This shaman is responsible for protecting the settlement from the horrors of the night and teaching the occupants about magic.
Mainly small wooden abodes situated on stilts. The shaman’s house is also serves as the town hall.
Mainly fish or other creatures found in the Flooded Lands. Basilisk scales, although hard to obtain, are worth it for their magical properties and tough material.